Teaching Kids Business Their Way
There’s a lot of maturing that goes on between playing Xbox in middle school and sitting in a management class in college. But that doesn’t necessarily mean there’s no room for business thought in that middle school student’s life. After all, my Xbox 360 sits proudly in my dorm room even today. Why not take things the other direction?
Business simulation videogames have been an interest of mine for many years. I first played one, a hot dog stand simulator, in elementary school. I wish I could find that game again, because it was excellent. It had so much: price management, random equipment breakdowns, cost management, etc. The ice for the drinks even melted over time. Pretty comprehensive for a ten year old, and very engaging. It can probably be credited as being the reason I chose to go into the field of business all these years later. That’s important.
It’s not uncommon for businesses to begin courting college students in their Junior year these days, and some are even beginning to go earlier than that. Why not go even earlier? I think, on the long term, there could be great benefits for our economy if we invest in videogames aimed at drawing kids’ interest into business. Not just the crappy fly-by-night stuff you can find on free games websites on the internet, though. Something that’s had some effort and thought invested. Something designed to be truly engaging and with depth that scales with what the kid can handle.
Videogames are one of the most prominent forms of media for my generation, and for those following us. Let’s meet them where they are, on their terms, and see if we might just be able to raise up a generation of entrepreneurs.
Thanks for reading,